right_width = MAX (right_width, blur_extra / 2.0f) + (blur_extra / 2.0f);
/* Top left */
- x1 = min_x + dx;
- x2 = min_x + dx + left_width;
- y1 = min_y + dy;
- y2 = min_y + dy + top_height;
- tx1 = 0;
- tx2 = left_width / texture_width;
- ty1 = 1 - (top_height / texture_height);
- ty2 = 1;
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (top_height > 0 && left_width > 0)
+ {
+ x1 = min_x + dx;
+ x2 = min_x + dx + left_width;
+ y1 = min_y + dy;
+ y2 = min_y + dy + top_height;
+ tx1 = 0;
+ tx2 = left_width / texture_width;
+ ty1 = 1 - (top_height / texture_height);
+ ty2 = 1;
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
/* Top right */
- x1 = max_x + dx - right_width;
- x2 = max_x + dx;
- y1 = min_y + dy;
- y2 = min_y + dy + top_height;
- tx1 = 1 - (right_width / texture_width);
- tx2 = 1;
- ty1 = 1 - (top_height / texture_height);
- ty2 = 1;
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (top_height > 0 && right_width > 0)
+ {
+ x1 = max_x + dx - right_width;
+ x2 = max_x + dx;
+ y1 = min_y + dy;
+ y2 = min_y + dy + top_height;
+ tx1 = 1 - (right_width / texture_width);
+ tx2 = 1;
+ ty1 = 1 - (top_height / texture_height);
+ ty2 = 1;
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
/* Bottom right */
- x1 = max_x + dx - right_width;
- x2 = max_x + dx;
- y1 = max_y + dy - bottom_height;
- y2 = max_y + dy;
- tx1 = 1 - (right_width / texture_width);
- tx2 = 1;
- ty1 = 0;
- ty2 = (bottom_height / texture_height);
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (bottom_height > 0 && left_width > 0)
+ {
+ x1 = max_x + dx - right_width;
+ x2 = max_x + dx;
+ y1 = max_y + dy - bottom_height;
+ y2 = max_y + dy;
+ tx1 = 1 - (right_width / texture_width);
+ tx2 = 1;
+ ty1 = 0;
+ ty2 = (bottom_height / texture_height);
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
/* Bottom left */
- x1 = min_x + dx;
- x2 = min_x + dx + left_width;
- y1 = max_y + dy - bottom_height;
- y2 = max_y + dy;
- tx1 = 0;
- tx2 = left_width / texture_width;
- ty1 = 0;
- ty2 = bottom_height / texture_height;
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (bottom_height > 0 && left_width > 0)
+ {
+ x1 = min_x + dx;
+ x2 = min_x + dx + left_width;
+ y1 = max_y + dy - bottom_height;
+ y2 = max_y + dy;
+ tx1 = 0;
+ tx2 = left_width / texture_width;
+ ty1 = 0;
+ ty2 = bottom_height / texture_height;
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
/* Left side */
- x1 = min_x + dx;
- x2 = min_x + dx + left_width;
- y1 = min_y + dy + top_height;
- y2 = max_y + dy - bottom_height;
- tx1 = 0;
- tx2 = left_width / texture_width;
- ty1 = 0.5f - SHADOW_EXTRA_SIZE / 2.0f / texture_height;
- ty2 = ty1 + (SHADOW_EXTRA_SIZE / texture_height);
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (left_width > 0)
+ {
+ x1 = min_x + dx;
+ x2 = min_x + dx + left_width;
+ y1 = min_y + dy + top_height;
+ y2 = max_y + dy - bottom_height;
+ tx1 = 0;
+ tx2 = left_width / texture_width;
+ ty1 = 0.5f - SHADOW_EXTRA_SIZE / 2.0f / texture_height;
+ ty2 = ty1 + (SHADOW_EXTRA_SIZE / texture_height);
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
/* Right side */
- x1 = max_x + dx - right_width;
- x2 = max_x + dx;
- y1 = min_y + dy + top_height;
- y2 = max_y + dy - bottom_height;
- tx1 = 1 - (right_width / texture_width);
- tx2 = 1;
- ty1 = 0.5f - SHADOW_EXTRA_SIZE / 2.0f / texture_height;
- ty2 = ty1 + (SHADOW_EXTRA_SIZE / texture_height);
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (right_width > 0)
+ {
+ x1 = max_x + dx - right_width;
+ x2 = max_x + dx;
+ y1 = min_y + dy + top_height;
+ y2 = max_y + dy - bottom_height;
+ tx1 = 1 - (right_width / texture_width);
+ tx2 = 1;
+ ty1 = 0.5f - SHADOW_EXTRA_SIZE / 2.0f / texture_height;
+ ty2 = ty1 + (SHADOW_EXTRA_SIZE / texture_height);
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
/* Top side */
- x1 = min_x + dx + left_width;
- x2 = max_x + dx - right_width;
- y1 = min_y + dy;
- y2 = min_y + dy + top_height;
- tx1 = 0.5f - (SHADOW_EXTRA_SIZE / 2.0f / texture_width);
- tx2 = tx1 + (SHADOW_EXTRA_SIZE / texture_width);
- ty1 = 1 - (top_height / texture_height);
- ty2 = 1;
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (top_height > 0)
+ {
+ x1 = min_x + dx + left_width;
+ x2 = max_x + dx - right_width;
+ y1 = min_y + dy;
+ y2 = min_y + dy + top_height;
+ tx1 = 0.5f - (SHADOW_EXTRA_SIZE / 2.0f / texture_width);
+ tx2 = tx1 + (SHADOW_EXTRA_SIZE / texture_width);
+ ty1 = 1 - (top_height / texture_height);
+ ty2 = 1;
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
/* Bottom side */
- x1 = min_x + dx + left_width;
- x2 = max_x + dx - right_width;
- y1 = max_y + dy - bottom_height;
- y2 = max_y + dy;
- tx1 = 0.5f - (SHADOW_EXTRA_SIZE / 2.0f / texture_width);
- tx2 = tx1 + (SHADOW_EXTRA_SIZE / texture_width);
- ty1 = 0;
- ty2 = bottom_height / texture_height;
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (bottom_height > 0)
+ {
+ x1 = min_x + dx + left_width;
+ x2 = max_x + dx - right_width;
+ y1 = max_y + dy - bottom_height;
+ y2 = max_y + dy;
+ tx1 = 0.5f - (SHADOW_EXTRA_SIZE / 2.0f / texture_width);
+ tx2 = tx1 + (SHADOW_EXTRA_SIZE / texture_width);
+ ty1 = 0;
+ ty2 = bottom_height / texture_height;
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
/* Middle */
x1 = min_x + dx + left_width;
x2 = max_x + dx - right_width;
y1 = min_y + dy + top_height;
y2 = max_y + dy - bottom_height;
- tx1 = (texture_width - SHADOW_EXTRA_SIZE) / 2.0f / texture_width;
- tx2 = (texture_width + SHADOW_EXTRA_SIZE) / 2.0f / texture_width;
- ty1 = (texture_height - SHADOW_EXTRA_SIZE) / 2.0f / texture_height;
- ty2 = (texture_height + SHADOW_EXTRA_SIZE) / 2.0f / texture_height;
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
-
- { { x2, y2 }, { tx2, ty1 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
- });
+ if (x2 > x1 && y2 > y1)
+ {
+ tx1 = (texture_width - SHADOW_EXTRA_SIZE) / 2.0f / texture_width;
+ tx2 = (texture_width + SHADOW_EXTRA_SIZE) / 2.0f / texture_width;
+ ty1 = (texture_height - SHADOW_EXTRA_SIZE) / 2.0f / texture_height;
+ ty2 = (texture_height + SHADOW_EXTRA_SIZE) / 2.0f / texture_height;
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+
+ { { x2, y2 }, { tx2, ty1 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
+ });
+ }
}